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New patch for Crysis 3 released

Jonathan Riggall

Jonathan Riggall

  • Updated:

Patch 1.2 for Crytek’s technically impressive Crysis 3 has been released for PC. It’s a very PC specific patch, too, with the fixes all concerning problems that don’t occur on consoles.

Bigger changes will be coming soon on all platforms, with ‘Data Patch 3‘. This includes tweaks and fixes based on user feedback and Crytek’s observations, to improve the balance of the game. So some weapons will be slightly altered to make the game fairer.

Read on for the patch notes.

Patch 1.2

  • Fixed after-match award dog tags from not loading from the profile correctly
  • Fixed root cause of some graphics driver crashes
  • Fixed particle shader causing black squares/broken shading on some graphics cards
  • Fixed shadering issue with underwater fog
  • Fixed issues with non-default controls for weapon customization
  • Fixed some issues with binding non-default vehicle controls

Data Patch 3

  • Developers Choice playlist updated to new game mode variation
  • Jackal fire rate decreased slightly
  • Jackal per pellet damage fall off increased
  • Fixed an issue where the Takedowns spread escalated too quickly in certain zoom modes
  • Grendel fall damage fall off reduced for better long range impact
  • FY71/SCAR damage fall off increased to reduce their effective range
  • Further matchmaking tweaks for X360 and PS3 to increase chance of local sessions being found
  • Foregrip and Muzzle Brake effectiveness reduced slightly
  • Laser sight effectiveness reduced slightly

Read our review of Crysis 3.

[Sources: mycrysis forums, http://secure.mycrysis.com/forums/viewtopic.php?f=58&t=62378]

Jonathan Riggall

Jonathan Riggall

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